APONIK merupakan singkatan dari “Alat Pantau Hidroponik” yang berarti
alat ini digunakan untuk memantau kondisi pH air dan suhu ruangan
pada taman hidroponik.
Fitur :
Mendeteksi Ph air
Deteksi suhu ruangan
Menyalakan pompa air untuk mendinginkan ruangan
Serta dapat dilihat menggunakan handphone.
Alat Aponik ini sudah terpasang di Taman Sekolah Nusaputera Semarang.
Alat berfungsi dengan baik sebagaimana mestinya.
Pada kesempatan waktu Bu Ita selaku Wali Kota Semarang mengunjungi Gelar Karya Kewirausahaan yang diadakan oleh Sekolah Yayasan Nusaputera, pada waktu itu alat Aponik juga menajadi salah satu yang dicoba oleh Ibu Ita sebagai Teknologi Urban Farming Kekinian.
Diharapkan kedepannya Teknologi seperti ini bisa masuk kedalam pasar-pasar petani, sehingga memudahkan para petani dalam pengelolaan tumbuhan hidroponik. -Melinda Safitri-
Selamat Datang di Blog Saya
www.memelmemel.co.cc
Game Technology
www.GameTechnology.info.
Melinda Safitri
melinda_graduex@yahoo.com.
My Friend's GT Family
Kunjungan Makam Giri Tunggal.
Bareng Cinta Laura
Suara Semarang.
Minggu, 02 Juni 2024
Senin, 05 Juni 2023
18.35
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Siswa SMK Nusaputera 1 Ciptakan Alat Anti Telat Siram Tanaman
Kompas TV
Semarang Jateng
Senin, 24 Oktober 2022
Sehingga, jika pertanian biasanya dilakukan di wilayah pedesaan, urban farming memungkinkan pertanian dilakukan di wilayah perkotaan, misalnya di area pemukiman penduduk.
Penggunaan Urban Farming berbasis Arduino
Urban farming sendiri bisa dilakukan dimana saja, tidak selalu membutuhkan lahan yang luas. Urban farming bisa dimanfaatkan di lahan yang sempit seperti atap rumah, balkon, dinding rumah dan sebagainya. Urban farming berbasis Arduino ini memudahkan kita untuk memantau kondisi tanaman kita. Kita bisa memantau kelembaban tanah dengan mudah tanpa harus melihat tanaman tersebut secara langsung hanya dengan menggunakan aplikasi di Handphone kita secara online. Selain itu, Arduino ini bisa menyiram tanaman secara otomatis jika Arduino mendeteksi bahwa tanah dalam kondisi kering sehingga kita tidak perlu khawatir tanaman akan mengalami kekeringan.
Dan Maket Urban Farming sebagai alat bantu kita untuk mempertontonkan jalannya mesin itu bekerja, dalam waktu dekat kami akan segera meluncuran produk ini untuk bisa di pasarkan ke masyarakat yang membutuhkan. (Melinda Safitri, S.kom).
Selasa, 15 Maret 2016
05.30
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SECA CANDI GAMES
Secacandi Games merupakan game petualangan untuk memberi pengetahuan kepada masyarakat dalam mengenal sejarah candi-candi di Jawa Tengah.
Tampilan Intro Game Secacandi
Berwisata bisa menjadi salah satu hal yang di gemari masyarakat. Tujuan dari wisata pun macam-macam ada yang mau liburan dan ada pula yang memang ingin meluangkan waktu untuk sekedar berkunjung. Tempat wisata khususnya di Jawa Tengah cukup banyak, salah satu nya pariwisata candi, yang bisa menjadi salah satu pilihan masyarakat ketika waktu libur telah tiba. Tidak banyak orang yang tahu tentang sejarah candi karena itu "Secacandi Games" diharapkan bisa memberi pengetahuan kepada masyarakat dalam mengenal sejarah candi-candi di Jawa Tengah. Pada game ini disediakan 2 bahasa yaitu Bahasa Indonesia dan Bahasa Inggris.
Tampilan Petulangan Menuju Candi Gedung Songo
Tampilan Menyusun Candi Plaosan
Tampilan Sejarah Candi Pringapus
Game Secacandi dapat di download pada link https://play.google.com/store/apps/details?id=com.gametechunika.secacandi
Sabtu, 08 Februari 2014
19.22
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Designing “Science Breaker” Game for Children Science Learning
The Tenth International Conference on eLearning for
Knowledge-Based Society, 12-13 Desember 2013, Thailand
Melinda Safitri
Faculty of Computer
Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia
Nurvianto
Nugroho Putro
Faculty of Computer
Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia
Bernardinus Harnadi
Faculty of Computer
Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia
Abstract - Games are entertainment media used by children to fill her
time off. But now, the game is also used as a medium for children to learn.
This can be an effective medium of learning in the classroom.
Game "Science Breaker" is designed to encourage
children to explore science. This game has concept of "select &
see". "Select" is used to define the anatomy of selected science
and "see" is used to view the description, type, and function of
their anatomy. Games not only provide pleasure in learning but also give
experience of communicating with children the others by playing in groups
Breaker Science.
Keywords: Games,
Children Learning Media, Science
I.
INTRODUCTION
Until now interactive learning media related to Natural Sciences is
rarely developed. Technological developments play a role in bringing a new era
when addressing all aspects of life. Natural wealth needs to be introduced to
the younger generation at an early age. By utilizing reflection technology for
education which it has now become a reflection of knowledge through video
games.
In accordance learning emphasized in the curriculum for elementary
students in 2006 [3], the learning should be designed in an integrated manner
so as to develop the potential of students. With a game that contains elements
of education will provide superior aspect.
By playing and learning to support the growing potential for children to
get to know more about the environment.
How to study of nature was quite interesting with a wide variety of
medium including gaming medium. Understanding of the nature would be more fun
for the kids. Nature has many kinds of plants, animals, the environment and so
forth.
II. GAME DESIGN
2.1. Child's Perspective
Science Game Breaker is a game designed to encourage children to learn
about nature with more fun.
Inside of a child there are intellectual talents and abilities. Talent is
something that is "inherent" in a person from birth and associated
with brain structure. Genetically brain structure is already formed at birth,
but the function of the brain is determined by how the environment interacts
with the child. Usually it is associated with intelligence capabilities [1].
A child can have different tendencies, hyperactivity or impulsive. The
nature of the child's hyperactive behavior could be seen from a child who
cannot sit still. As if sitting is something that is hard to do. He would get
up and run around, walking around, even climb. While the children who have a
tendency to impulsive nature characterized by difficulties children to delay a
response. For example, the behavior of children is not impatient.[4]
Tendency needs to be directed. Science Breaker provides children in
learning effectiveness. Comfort is important to note a child. Children will be
more comfortable learning when what he did was make her happy. The Science
Breaker is designed as attractive as possible so that children can be more
convenient to learn. In learning to know nature children can play,
Determination of bold colors will make the children become more interested in
play them, then the child is also expected to communicate to others in exchange
opinion on conversations available. The menus are designed to be made as simple
as possible so that children do not find it difficult to search a sub game that
they need. The introduction of formerly ordinary nature that they can only read
in the books they are now able to play them well with the Interactive Media
Science Breaker game.
2.2. Science Education Perspective
Indonesia has a wide range of natural diversity. Spread from Sabang to
Marauke, Indonesian charm eye makes the whole world looked. One of the inherent
nature of culture in Indonesia is Mount and Plant.
Peoples are increasingly difficult
in studying about the shape and characteristics of plants and mountain in
Indonesia. Therefore Science Breaker game is expected to provide solution
knowledge of nature that exist in Indonesia from search stage what will be
learned (Mount, Plants, Animals, Forest). Then they would determine their
characteristics, functions, or the advantages and disadvantages, as well as
complementary explanations in it.
Inside of a child has a role to the
formation of the inner personality that can be connected between the character
and the talent that is often discussed in personality psychology. Other than
that we also need to know more about the relationship between temperament,
character and physical constitution.
Science Game Breaker is expected to
help the child in overcoming difficulties on him, especially in the field of
nature. And probably more children can receive natural science lessons easier
and more enjoyable. [2]
Game Breaker Science provides an understanding of the natural sciences
such as animals and plants through each character played.
2.3. GAME PRESENTATION
Science
Breaker game can be played single or in groups.
Players will play each characters
which available in the game. And the number of characters will continue to grow
with increasing level. Players will get the items when defeated enemy. With
these items players can combine it with the character he plays or exchange
items with other players. The number of items also will be growing if the
active players in the game continuously
Fig 2.1 Display
Fig 2.2 Select Menu
Players will choose the icon start
if you want to start the game and can choose the icon credits if you want to
know who the maker of the game.
A. PLOT
Fig 2.3 Introduction
Story
Before entering into the game, the player is given the first illustration
where one day Icha with her friends decided to go to traveling in the open
nature
Fig 2.4 Plot
On their way to the mountain, Icha and her friends use the city bus. Once
up in the mountains, they walk up to arrive at the top of the mountain.
At
the end of the illustration, it will be given an overview of the nature by
walking to look for plant and its functions.
B.
RULES
Fig
2.5 Stages
of Game
After
the description of the story the next stage is Rules. Supplied stage games
before playing this game by selecting the stage where they want to play.
Fig
2.6
How to Play
At
a next stage the player will be given how to play the game Science Breaker.
Fig
2.7
Display of Game
III. CONCLUSION
This game is an educational game
that can help and be one of educational media for the children. The Game is
good in Indonesian Natural introduction for children and can provide a positive
impact on the development of children to love nature. With Science Breaker
game, we make that video games are not only for the entertainment media but can
be fun as well as interesting learning media.
REFERENCES
[1] Semiawan
Conny. (1997). Prespektif Pendidikan Anak
Berbakat. Jakarta : PT Grasindo.
[2] Prawira Atma Purwa. (2013). Psikologi kepribadian dengan prespektif baru
Jogjakarta:
Ar-Ruzz Media.
[3] Sutrisno, and Nuryanto ”Profil Pelaksanaan Kurikulum Tingkat Satuan Pendidikan (KTSP)
di Provinsi Jambi (Studi Evaluatif Pelaksanaan KTSP, SD, SMP dan SMA)”, URL : http://www.puslitjaknov.org/
Last Access : 20/08/2013.
Last Access : 13/09/2013