The Tenth International Conference on eLearning for
Knowledge-Based Society, 12-13 Desember 2013, Thailand
Melinda Safitri
Faculty of Computer
Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia
Nurvianto
Nugroho Putro
Faculty of Computer
Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia
Bernardinus Harnadi
Faculty of Computer
Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia
Abstract - Games are entertainment media used by children to fill her
time off. But now, the game is also used as a medium for children to learn.
This can be an effective medium of learning in the classroom.
Game "Science Breaker" is designed to encourage
children to explore science. This game has concept of "select &
see". "Select" is used to define the anatomy of selected science
and "see" is used to view the description, type, and function of
their anatomy. Games not only provide pleasure in learning but also give
experience of communicating with children the others by playing in groups
Breaker Science.
Keywords: Games,
Children Learning Media, Science
I.
INTRODUCTION
Until now interactive learning media related to Natural Sciences is
rarely developed. Technological developments play a role in bringing a new era
when addressing all aspects of life. Natural wealth needs to be introduced to
the younger generation at an early age. By utilizing reflection technology for
education which it has now become a reflection of knowledge through video
games.
In accordance learning emphasized in the curriculum for elementary
students in 2006 [3], the learning should be designed in an integrated manner
so as to develop the potential of students. With a game that contains elements
of education will provide superior aspect.
By playing and learning to support the growing potential for children to
get to know more about the environment.
How to study of nature was quite interesting with a wide variety of
medium including gaming medium. Understanding of the nature would be more fun
for the kids. Nature has many kinds of plants, animals, the environment and so
forth.
II. GAME DESIGN
2.1. Child's Perspective
Science Game Breaker is a game designed to encourage children to learn
about nature with more fun.
Inside of a child there are intellectual talents and abilities. Talent is
something that is "inherent" in a person from birth and associated
with brain structure. Genetically brain structure is already formed at birth,
but the function of the brain is determined by how the environment interacts
with the child. Usually it is associated with intelligence capabilities [1].
A child can have different tendencies, hyperactivity or impulsive. The
nature of the child's hyperactive behavior could be seen from a child who
cannot sit still. As if sitting is something that is hard to do. He would get
up and run around, walking around, even climb. While the children who have a
tendency to impulsive nature characterized by difficulties children to delay a
response. For example, the behavior of children is not impatient.[4]
Tendency needs to be directed. Science Breaker provides children in
learning effectiveness. Comfort is important to note a child. Children will be
more comfortable learning when what he did was make her happy. The Science
Breaker is designed as attractive as possible so that children can be more
convenient to learn. In learning to know nature children can play,
Determination of bold colors will make the children become more interested in
play them, then the child is also expected to communicate to others in exchange
opinion on conversations available. The menus are designed to be made as simple
as possible so that children do not find it difficult to search a sub game that
they need. The introduction of formerly ordinary nature that they can only read
in the books they are now able to play them well with the Interactive Media
Science Breaker game.
2.2. Science Education Perspective
Indonesia has a wide range of natural diversity. Spread from Sabang to
Marauke, Indonesian charm eye makes the whole world looked. One of the inherent
nature of culture in Indonesia is Mount and Plant.
Peoples are increasingly difficult
in studying about the shape and characteristics of plants and mountain in
Indonesia. Therefore Science Breaker game is expected to provide solution
knowledge of nature that exist in Indonesia from search stage what will be
learned (Mount, Plants, Animals, Forest). Then they would determine their
characteristics, functions, or the advantages and disadvantages, as well as
complementary explanations in it.
Inside of a child has a role to the
formation of the inner personality that can be connected between the character
and the talent that is often discussed in personality psychology. Other than
that we also need to know more about the relationship between temperament,
character and physical constitution.
Science Game Breaker is expected to
help the child in overcoming difficulties on him, especially in the field of
nature. And probably more children can receive natural science lessons easier
and more enjoyable. [2]
Game Breaker Science provides an understanding of the natural sciences
such as animals and plants through each character played.
2.3. GAME PRESENTATION
Science
Breaker game can be played single or in groups.
Players will play each characters
which available in the game. And the number of characters will continue to grow
with increasing level. Players will get the items when defeated enemy. With
these items players can combine it with the character he plays or exchange
items with other players. The number of items also will be growing if the
active players in the game continuously
Fig 2.1 Display
Fig 2.2 Select Menu
Players will choose the icon start
if you want to start the game and can choose the icon credits if you want to
know who the maker of the game.
A. PLOT
Fig 2.3 Introduction
Story
Before entering into the game, the player is given the first illustration
where one day Icha with her friends decided to go to traveling in the open
nature
Fig 2.4 Plot
On their way to the mountain, Icha and her friends use the city bus. Once
up in the mountains, they walk up to arrive at the top of the mountain.
At
the end of the illustration, it will be given an overview of the nature by
walking to look for plant and its functions.
B.
RULES
Fig
2.5 Stages
of Game
After
the description of the story the next stage is Rules. Supplied stage games
before playing this game by selecting the stage where they want to play.
Fig
2.6
How to Play
At
a next stage the player will be given how to play the game Science Breaker.
Fig
2.7
Display of Game
III. CONCLUSION
This game is an educational game
that can help and be one of educational media for the children. The Game is
good in Indonesian Natural introduction for children and can provide a positive
impact on the development of children to love nature. With Science Breaker
game, we make that video games are not only for the entertainment media but can
be fun as well as interesting learning media.
REFERENCES
[1] Semiawan
Conny. (1997). Prespektif Pendidikan Anak
Berbakat. Jakarta : PT Grasindo.
[2] Prawira Atma Purwa. (2013). Psikologi kepribadian dengan prespektif baru
Jogjakarta:
Ar-Ruzz Media.
[3] Sutrisno, and Nuryanto ”Profil Pelaksanaan Kurikulum Tingkat Satuan Pendidikan (KTSP)
di Provinsi Jambi (Studi Evaluatif Pelaksanaan KTSP, SD, SMP dan SMA)”, URL : http://www.puslitjaknov.org/
Last Access : 20/08/2013.
Last Access : 13/09/2013
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